Shreveport Games

HOUDINI

Overview

The tragic death of Harry Houdini has left a void in the world of illusion that has yet to be filled.  You and your team of researchers have stumbled upon Harry’s dressing room.  Can you uncover the secrets to Houdini’s puzzles and release his spirit, as well as yourselves, or will both you and Houdini be trapped forever??
 
**This is our most challenging game yet.  Highly logic based. Recommended for experienced escape game players.
LOGICAL
75%
PHYSICAL
25%
ESCAPE RATE
15%
CREEP FACTOR
5%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Kidnapped

Overview

You don’t remember much about what happened.  All you know is that you woke up in some strange and creepy place.  Others have been here before.  Possibly lots of others.  Will your fate be the same as theirs?  You are not willing to wait around to find out!  Can you find your way out of the basement before he returns and you become the next victim on the table?

 

This game is recommended for ages 13 and up.

LOGICAL
40%
PHYSICAL
60%
ESCAPE RATE
25%
CREEP FACTOR
50%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

vOODOO

Overview

When your Great Aunt died and you agreed to settle her estate, you had no idea that estate came with Madam Erzulie’s curse!  Can you find the items your aunt took and return them to remove this hex or will your family be doomed with this Voodoo curse for all eternity? 
LOGICAL
40%
PHYSICAL
60%
ESCAPE RATE
40%
CREEP FACTOR
25%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

The Fallout Shelter

Overview

The crazy old lady next door has a strange obsession with the apocalypse. She receives daily deliveries of what seems to be Army surplus-type supplies. You’ve also seen her going in and out of some sort of bunker in her back yard. You and your friends decide to sneak over and go check out her place one day while she’s gone. Suddenly, that ONE FRIEND (you know who you are!) decides to push that big button on the wall, “just to see what it does!”. Oops…bad idea!!! Will you find the code to stop the locks or will you be trapped in this room for the next 25 years?

LOGICAL
25%
PHYSICAL
75%
ESCAPE RATE
30%
CREEP FACTOR
10%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Mafia Mayhem

Overview

The Boss, Tony “The Fish” Sigliari, has been caught by the Feds.  As the 2nd in Command for the Family, it is your responsibility to find and destroy the evidence the Feds need to put him away.  Search the Boss’ Speakeasy and get rid of the evidence or be the reason the Dom is put away for LIFE!

LOGICAL
60%
PHYSICAL
40%
ESCAPE RATE
40%
CREEP FACTOR
10%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.