Escape Rooms

As you browse our games, you might notice that there are no difficulty or escape rates listed.  This is because these are YOUR games…the difficulty rating is what you make it.  Sure, some games are designed to be a bit more difficult, but they are not impossible at all.  Feeling stuck? Ask for a hint!  Having trouble with a combination?  Ask for a hint!  Just want to make sure you finish?  Ask for a hint!  Want to make it more challenging?  DON’T ask for a hint!!  Our games are designed for everyone and we want everyone to have fun playing our games.  Challenge yourself and your team, or just have a good time.  It’s what you want it to be!  So, check out our games below and choose one (or two, or three!) that you feel would be fun for you and your team and book your space today!!

yuletide yeti (Private game)

  • Duration: 30 min
  • Group Size: 2-6

OVERVIEW

***THIS IS A 30 MINUTE, PRIVATE GAME (No strangers in with your group)***

While on your way through the Norwegian mountains for a holiday vacation, you hear warnings about the Yuletide Yeti.  You’re not worried about that as it is just local rumors and you are on the vacation of a lifetime!  Little do you know, however, your vacation is about to take a turn for the worse!  Not only are you lost in the wilderness, but you encounter the fabled Yuletide Yeti!  Trapped in an abandoned hunter’s lodge with no sign of escape, can you somehow contact the rescue squad before the Yeti breaks down the lodge?
Come out and test your skills in Escape SBC’s first 30-minute challenge!
 
*LOGICAL
50%
*PHYSICAL
50%
CREEP FACTOR
20%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

bOSSIER cITY

THE DOLL MASTER

  • Duration: 60 min
  • Group Size: 2-6

OVERVIEW

He creates a doll before he kills them.  Then, sends the doll to the family as something to remember them by.  But HER doll never got sent.  Can you find a way to rescue her doll and get it to her family before The Doll Master returns and YOUR doll is the one that will need to be set free?

 

*LOGICAL
35%
*PHYSICAL
65%
CREEP FACTOR
85%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

bOSSIER cITY

MAFIA MAYHEM

  • Duration: 60 min
  • Group Size: 2-6

OVERVIEW

The Boss, Tony “The Fish” Sigliari, has been caught by the Feds.  As the 2nd in Command for the Family, it is your responsibility to find and destroy the evidence the Feds need to put him away.  Search the Boss’ Speakeasy and get rid of the evidence or be the reason the Dom is put away for LIFE!

*LOGICAL
60%
*PHYSICAL
40%
CREEP FACTOR
2%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Shreveport

kidnapped!

  • Duration: 60 min
  • Group Size: 2-8

OVERVIEW

You don’t remember much about what happened.  All you know is that you woke up in some strange and creepy place.  Others have been here before.  Possibly lots of others.  Will your fate be the same as theirs?  You are not willing to wait around to find out!  Can you find your way out of the kidnapper’s lair before he returns or will you suffer the same fate as those who were here before you?

This game is recommended for ages 13 and up.

If you have played our previous serial killer game, please be aware, this is the same game as that one…only the name is changed, not the game.  Unless you are intending to replay it, please do not re-book this game.

*LOGICAL
50%
*PHYSICAL
50%
CREEP FACTOR
55%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Shreveport

Truth or Dare

  • Duration: 60 min
  • Group Size: 2-6

OVERVIEW

No one really knows what happened in the school before it closed down.  Several years later, when Tommy chose “DARE” during a late night game of “Truth or Dare” with his college buddies, he had no idea that a friendly game would turn out so…bad.  When Tommy’s friends came to let him out after an hour in that room, he was nowhere to be found. Legend has it that the spirit of Tommy is lurking within the confines of the classroom.  They say something happens to those who do not escape from that room in an hour.  Will you choose TRUTH and stay safe or take the DARE and play Tommy’s little game?

While this game is not truly scary (no one is going to jump out at you!), it is spooky and creepy and may not be appropriate for all ages.

There are NO live actors in the room.

*LOGICAL
40%
*PHYSICAL
60%
CREEP FACTOR
100%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Shreveport

The Fallout Shelter

  • Duration: 60 min
  • Group Size: 2-8

OVERVIEW

The crazy old lady next door has a strange obsession with the apocalypse. She receives daily deliveries of what seems to be Army surplus-type supplies. You’ve also seen her going in and out of some sort of bunker in her back yard. You and your friends decide to sneak over and go check out her place one day while she’s gone. Suddenly, that ONE FRIEND (you know who you are!) decides to push that big button on the wall, “just to see what it does!”. Oops…bad idea!!! Will you find the code to stop the locks or will you be trapped in this room for the next 25 years?

*LOGICAL
25%
*PHYSICAL
75%
CREEP FACTOR
10%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Shreveport

Sabotage!!

  • Duration: 60 min
  • Group Size: 2-6
Group escaping from Sabotage room

OVERVIEW

Sabotage (verb) – to deliberately destroy, damage, or obstruct.

Sailors, your mission is simple.  There is a traitor among us and is wreaking havoc!  They have altered the vessel’s control systems and have armed the nuclear warheads aboard the USS Unite.  Can you power down the weapons system to reclaim the ship or will you be blasted into oblivion by the betrayer’s wretched plans??  SAVE OUR SOULS!!

*LOGICAL
60%
*PHYSICAL
40%
CREEP FACTOR
1%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Bossier City

Carnival of Mystery

  • Duration: 60 min
  • Group Size: 2-8
Carnival of Mystery poster

OVERVIEW

Ah…the old carnival grounds.  It was such fun to play all the games when you were younger, but now they are all closed up.  “Let’s just sneak in and play a few of the games.”  Oops…the gate locked behind you!  Can you play all of the games to find the key to the exit gate before the old carnies come back and make you their next side-show attraction??  

This game is not scary or creepy…just plain ole fun!  There is NO live actor in this game.  

If you played Zombie Carnival previously, the game is essentially the same.  Want to play with the zombie??  Hang in there.  He’s in hibernation, but will probably awaken around Halloween for some carnival fun!

*LOGICAL
35%
*PHYSICAL
65%
CREEP FACTOR
No clowns! 20%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Bossier City

No Ship Sherlock

  • Duration: 60 min
  • Group Size: 2-6

OVERVIEW

Sherlock Holmes’ prized Ship In A Bottle has gone missing!  He and Dr. Watson are too busy with other cases to be able to investigate what happened to it. So, Sherlock has hired your team of detective interns to investigate and find his beloved ship.  Can you impress Sherlock Holmes and Dr. Watson by finding the missing ship and possibly earn a job as one of Sherlock’s new assistants?  221B Baker Street awaits you!

*LOGICAL
50%
*PHYSICAL
50%
CREEP FACTOR
1%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Bossier City

Escape to Earth!

  • Duration: 60 min
  • Group Size: 2-8

OVERVIEW

Founded on the Earth’s moon in 1997, Area 53 serves as the US Government’s premiere facility for testing the potential of powerful new technologies.  Leading the crew at Area 53 is Professor Darius Bishop.  His classified and top secret experiments don’t always work out as planned.  Something has gone terribly wrong in Area 53…

Can you and your team destroy Dr. Bishop’s mutant experiment gone wrong and save yourselves and the Earth?  The fate of the world depends on you…Can you complete this mission in the dark sector and Escape to Earth??

*LOGICAL
60%
*PHYSICAL
40%
CREEP FACTOR
20%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

Bossier City