Bossier City Games

INSANITY

Insanity Med Cab

Overview

In the chilling embrace of the 1980’s, Mount Parish Asylum stands as a haunting reminder of a bygone era.  Owned by the enigmatic Dr. Parish, this once-promising institution now conceals a sinister secret.  As the leader of a team of intrepid recorders, you have been thrust into the depths of this asylum after an anonymous tip reveals tales of mind control and mistreatment lurking within its walls.

With ties to the notorious MK Ultra experiments and the shadowy world of nuclear arms expansion, the truth awaits your discovery.  Navigate the dimly lit corridors, decipher cryptic symbols, and outsmart the traps that guard the secrets of Mount Parish Asylum.

Can you expose Dr. Parish’s malevolent machinations before it’s too late?  The clock is ticking, and the fate of countless lives hangs in the balance.

**This game does have a high scare factor.  Flashing lights, jump scares and other physical scares may be present.  However…THERE ARE NO LIVE ACTORS IN THIS GAME.

Recommended for ages 13 and up.

LOGICAL
50%
PHYSICAL
50%
DIFFICULTY LEVEL
70%
CREEP/SCARE FACTOR
90%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

APOCALYPSE

Overview

Our most challenging escape room: The year is 2100. What started as a normal night on the town—pizza, sports, hanging with friends—turned into total chaos. Without warning, the sky lit up. The first strike hit downtown. Now the city’s in ruins, and something not from Earth is hunting in the shadows.
Your mission: navigate the wreckage, locate the beacons, and activate Earth’s emergency defense protocol before the next wave hits. Time’s short. The invasion has begun.

This game does include stairs and flashing lights, and is NOT 100% ADA accessible.

LOGICAL
40%
PHYSICAL
60%
DIFFICULTY LEVEL
95%
CREEP FACTOR
20%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

ELECTRIC OUTLAW

Overview

In Prospect Parish, outlaw Johnny “Neon” Blaze’s ghost haunts the glow-in-the-dark town.  Years ago, he hid a powerful skull in the bank before being captured and executed by Sheriff Blackwood, who never found the skull.

On a moonless night, and guided by Blaze’s ghostly help, you and your gang – Blaze’s descendants – follow the clues, retrieve the skull, and fulfill your ancestor’s legacy.  Are you up for the task?

LOGICAL
45%
PHYSICAL
55%
DIFFICULTY LEVEL
40%
CREEP/SCARE FACTOR
10%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

THE DOLL MASTER

Overview

He creates a doll before he kills them.  Then, sends the doll to the family as something to remember them by.  But HER doll never got sent.  Can you find a way to rescue her doll and get it to her family before The Doll Master returns and YOUR doll is the one that will need to be set free?
LOGICAL
55%
PHYSICAL
45%
DIFFICULTY
70%
CREEP FACTOR
75%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.

ESCAPE TO EARTH

Overview

Escape to Earth drops you into a malfunctioning orbital station with one mission: get home. After a critical failure, the crew is gone, systems are down, and the escape pod is locked. You’ll need to restore power, reroute systems, and uncover what happened before the station shuts down for good. High-tech puzzles, atmospheric lighting, and an immersive storyline put your team at the center of a cinematic space adventure.

LOGICAL
60%
PHYSICAL
40%
DIFFICULTY
50%
CREEP FACTOR
25%

*LOGICAL:  Reading, analyzing, researching. Using your brain instead of brawn!

*PHYSICAL:  Searching, unlocking, connecting. Nothing over 20 lbs or too strenuous.